“We try to build the sense in the company that we’re doing this together.” “That’s always been the philosophy of Toni and now the culture of the company,” says Rauma. And there’s another round of share deals coming this year for newer employees. Rather than sell up, in 2016 Fingerroos doubled down on employee ownership he restructured Fingersoft to allow employees to grab shares of the company themselves. Despite regular buyout offers, Fingersoft isn’t interested in selling up. Those offers came in “maybe not every week, but I would say like, at least every two months or so,” says Rauma. “And because the company was doing so well, he didn’t really have a good reason to sell it, even though people were trying to buy us. “Ultimately, what Toni wanted originally was to make games and have good teams, good people, making good games,” says Rauma. There’s also its very successful sequel and its new game, Boom Karts, which is performing well. Of course, Fingersoft has the good fortune not to worry about cash flow, with an average 4m DAU on its ten year old debut game. We’ve been able to build the kind of company we want.” Fingersoft’s studio in Oulu, Finland is part of a complex of offices for the creative industries. “Because, you know, why would we? We have done really well, we’ve been able to make cool games. We’ve never really had an exit plan,” says Rauma. It’s really refreshing talking to a successful studio that remains so humble you get the sense from Rauma that the Fingersoft ethos is simply to keep on making the games it wants, how it wants.
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